| Name | Map Number | Required Objects | Required NPCs | |||||||
|---|---|---|---|---|---|---|---|---|---|---|
| First steps |
Are you new here? Bah, that doesn't matter rookie! This place is full of annoying and dangerous creatures, be careful as they can hurt you or even kill you. Eliminate them and i will give you a reward.
| 1 | ✔ | 168 | 250 | 60 | ||||
| The Big bad wolf |
Among all these wolves, there is one that is feared by all, the great wolfang. He is the leader of the pack and being able to eliminate him would give us the advantage to control them. Finish him off and bring me his skin, let's show this miserable pack who is the leader.
| 2 | ✖ | 264 | 350 | 85 | ||||
| Fangs of Fire |
Orange snakes have begun appearing around nix, and their venom is as fiery as their color. They're fast, aggressive, and attacking unwary travelers. Kill them before the trade route becomes impassable!
| 5 | ✖ | 35 | 675 | 275 | ||||
| Farm on alert |
We have suffered a terrible invasion of orcs on our beloved farm, all our crops are about to be lost. Can you help us?
| 6 | ✖ | 188 | 900 | 325 | ||||
| Road to Ullathorpe |
I need to head to the trade city, but a group of skeleton aggressors destroyed the path and took control of the gulf beaches. If you can eliminate them and allow me to travel to ullathorpe, i'll give you a handsome reward!
| 7 | ✖ | 508 | 1550 | 395 | ||||
| Clear the entrance |
Hello, young adventurer, i need your help! That damned laican has stolen the belongings of the inhabitants of arghal, with your help we can recover everything! But first, clear the entrance, please!
| 7 | ✖ | 418 | 1200 | 360 | ||||
| Damn Murderers |
I need to ask you a favor. I'm trying to head north, but the road is filled with these ruthless assassins who won't leave me alone. If you can clear the path, i can offer you a great reward.
| 9 | ✖ | 501 | 1800 | 900 | ||||
| Magical Horde |
It seems a horde of little goblins with great magical powers has invaded our forest, attacking the kingdom's merchants. Eliminate them and you will be well rewarded!
| 9 | ✖ | 185 | 1950 | 650 | ||||
| Final Rest |
I buried 13 children, 13 times i had to go to that place, but you have only one chance to get out alive on this mission, the cursed tombs are near the mausoleum of the nix cemetery
| 13 | ✔ | 4 | 1625 | 550 | ||||
| Plag of creatures |
I never thought that living so close to the desert would turn into this drama. I have already tried everything possible to keep these creatures from coming near my cabin, but to no avail. Can you help me get out?
| 13 | ✔ | 82 | 1400 | 415 | ||||
| Help to return |
I have spent a long time without returning to my beloved ullathorpe, but now that i have found you, i need your help. Leaving this village to the south, the path is full of scorpions, make your way through them to free the area .
| 13 | ✔ | 17 | 1250 | 275 | ||||
| Underground Antennas |
I want you to go into the anthill. Don't ask too many questions
| 13 | ✔ | 1 |
Prob: 100%
Prob: 100%
Prob: 100%
| 4320 | 375 | |||
| Contaminated energy |
The swamp is alive and sick. Before the mutant colossus appeared, this area was dangerous, but stable. When that abomination emerged, something seeped into the earth and water. Then they came
| 13 | 24 | ✔ | 1 | 0 | 0 | |||
| Anomalous Resonance |
I see you've brought something exceptional. That earthly core shouldn't be in just anyone's hands. Its energy is both powerful and delicate. If you mishandle it, it could unleash consequences neither you nor i wish to see. I need you to give it to me. I promise i won't use it for anything other than studying it. I won't move it, sell it, or destroy it: i'll only examine it to understand its nature. In return, you'll receive a reward for your time and effort. But more importantly, your discretion ensures this power doesn't fall into the wrong hands.
| 13 | 24 | ✔ | 34 | 8000 | 500 | |||
| Purging the Forest of the Fallen |
The zombie forests are no longer just cursed lands. They are now a direct threat to banderbill and nix. Patrols from both cities report that the dead are gathering far too close to the main roads. Alongside the already known zombies, plague-corrupted dogs have appeared, mindless walkers, putrefied corpses that spread disease, and even ancient warriors who still carry their armor march endlessly among the trees. Each night they draw a little closer to the city walls. If we do not reduce their numbers now, soon there will be no way to contain them. Civilians, merchants, and supply routes will be exposed to constant attacks. Enter the zombie forest and eliminate as many as you can. Slow or fierce, they are all part of the same horde. Each creature destroyed is another chance for peace to remain standing. When you have completed your task, return to me. You will be rewarded with gold and experience for helping to keep the undead at bay.
| 13 | ✔ | 58 | 2800 | 810 | ||||
| The Clan of the Sands |
This is no isolated group, it is an entire clan. A clan of kobolds has settled in the desert, near the pyramid and the oasis. They are organized by colors, each fulfilling a role within their structure. The greys scout and keep watch, the browns dig and fortify, the blues protect the water sources, and the reds form the attacking force. As long as they act as a clan, their presence will continue to grow. They are no longer simple wandering creatures: they are claiming territory and preparing for something greater. If we do not stop them now, they will soon dominate the area around the oasis, and no traveler will be able to cross the desert safely. Go and thin their ranks. Eliminate grey, brown, blue, and red kobolds. The color does not matter: every one that falls weakens the clans structure. Strike them before they finish consolidating their power. When you have done your part, return to me. I will reward you with gold and experience for helping prevent this clan from becoming an unstoppable threat.
| 14 | ✔ | 16 | 4750 | 1750 | ||||
| Fumigate time |
I must return to my dear nix, but these giant and disgusting spiders won't let me. Can you help me? I will reward you!
| 15 | ✔ | 38 | 2500 | 560 | ||||
| The Custody of the Frogians |
The frogs of frogian cave fiercely protect a rare botanical ingredient: the shadow water lily, a magical plant gland that blooms only in waters magically altered by the presence of arcane amphibious creatures. Its "heart" is a hardened, dark purple seed that beats faintly as if it possessed a life of its own. The ancient inhabitants of forgat considered this ingredient a natural protector against disease and poison, but over time the frogian frogs took over the cave and guarded it like a treasure. The presence of sorcerers among them caused the plant to mutate, and today, harvesting it without dying in the attempt has become nearly impossible. If you recover the precious heart, i can continue my herbal research.
| 16 | ✔ | 62 |
Prob: 2%
Prob: 2%
Prob: 2%
| 6865 | 865 | |||
| The Echo of the Howls |
It is not just a cave. It is a place where sanity is lost. They call it the cave of desolation because everyone who enters feels something dark watching them. From its depths emerge creatures that are no longer men... But not beasts either. Ululantis, ferus, and laicans roam the tunnels, guided by a savage instinct that knows no rest. They were once guardians, hunters, travelers. Now only bodies twisted by the curse remain. Their howls echo through the night, and each day they draw closer to the roads that lead to the city. If we do nothing, soon there will be no safe corner left in this region. Enter the cave and eliminate as many as you can. Each creature defeated is one more life saved outside. When you have completed your task, return to me. I will reward you with gold and experience for facing the desolation that dwells in that place.
| 16 | ✔ | 418 | 4000 | 1300 | ||||
| The Swamp Threat |
There's no need to enter the lair. The trolls and abominations are already emerging from the swamp. Swamp wardens patrol this edge, awaiting the order to advance. If they cross this boundary, they'll march straight to ullathorpe. Stay outside and eliminate as many as you can. We need to keep them contained here. When you've done your part, return to me. I'll reward you with gold and experience for each threat eliminated.
| 18 | ✔ | 75 | 4570 | 1075 | ||||
| New Minotaur Bosses |
Since the arrival of the minotaurs, iron mining has become a nightmare. We need to clear the area until we reach the depths of the mine. If you manage to defeat the minotaurs and bring back their horns as a sample, you will be rewarded by the guild.
| 18 | ✔ | 369 | 9300 | 3200 | ||||
| The Necklace of the Nameless King |
I see the desert reflected in your eyes... You know what it's like to walk through cursed sands. Many years ago, a priceless necklace was buried alongside an unnamed king, deep within the pyramid. It's not gold or silver that makes it special, but the curse that binds it to the dead. The mummies that wander there find no rest... One of them still wears the ancient necklace hanging from its withered neck. You must venture into the pyramid and defeat mummies until you find it. There's no way of knowing which one wears it... The desert chooses. Bring me that necklace, and perhaps, just perhaps, we can unravel even more ancient secrets.
| 18 | 24 | ✔ | 17 | 6500 | 1500 | |||
| The awakening of the Pyramid |
This is no ordinary tomb. The pyramid has awakened once again. The desert sands are shifting, and with them, the creatures that lie beneath its walls. Giant scarabs crawl out from the cracks, smaller scarabs infest the corridors, and the mummies of ancient kings walk once more among the shadows. If we do not stop them now, the pyramid will become an uncontrollable nest. From there, the entire desert will be filled with wandering dead and corrupted beasts. We cannot allow that to happen. Enter the pyramid and eliminate as many as you can. Reduce their numbers before they organize. Every creature defeated is one more step toward keeping this place sealed. When you have completed your task, return to me. I will reward you with gold and experience for helping to keep the desert under control.
| 18 | 24 | ✔ | 17 | 10600 | 1500 | |||
| Ancestral magic |
Within the marabel dungeon lies an animated entity so powerful that it owes its life to a magical component infused into it by the witch liches there, making it the guardian of these infernal creatures. Our mages wish to study the enchantment that manipulates them. If you bring me a curse stone, you will be rewarded.
| 20 | 24 | ✔ | 1 | 9725 | 2960 | |||
| Iron Branded by Fire |
Listen carefully. The iron in these mines has always been valuable, but now it's tainted with the magic of humanoid dragons. Apparently, those creatures used it to forge weapons and perform rituals. When they awoke, the vein began to corrupt. I need you to venture into the dragon dungeon and eliminate several of those bastards. Each one that falls will weaken their influence over the mine. If we don't stop them, soon there won't be any iron left... Or any miners left alive.
| 20 | 24 | ✔ | 22 | 10600 | 1700 | |||
| The Purge of Marabel |
Listen carefully, adventurer. These crypts were once sacred, but now they are infested with brutal orcs and liches who dabble in forbidden arts. I need you to venture into the dungeon and reduce their numbers. Every creature that falls will weaken marabel's dark power. Return to me when your task is complete, and i will reward you with gold and experience. As long as evil persists, there will always be work for someone with courage.
| 20 | 24 | ✔ | 70 | 9150 | 1800 | |||
| Dragon Exile |
Where have the little dragons gone? This new race has taken over the area and promises to annihilate anyone who enters the dragon dungeon. If you manage to defeat pyrrak and rip out his heart, i'll give you an incredible reward.
| 20 | 24 | ✔ | 11 | 8350 | 2650 | |||
| Splinters of Blood and Wood |
Listen carefully. Several maps away from lindos lies the island of new hope. It was once a fine place... Until the ogres made it their lair. Those brutes know nothing of wood grain or craftsmanship, but the trees on that island grow nourished by a special soil. The wood absorbs the strength of the earth, and that's why their clubs don't splinter or break. I could work that wood like no one else, but i can't go looking for it alone. I need you to travel to new hope, confront the ogres, and bring me proof that the path is clear. Kill 20 ogres and bring me 10 of their clubs. I don't care about the blood... I care about the grain. With that in my hands, lindos will once again see works we thought were lost.
| 25 | 30 | ✔ | 408 | 10240 | 1650 | |||
| Echoes of Ancient Antlers |
Listen carefully, because i won't repeat myself. Elven wood isn't just ordinary timber. It's used to reinforce the ships of the royal navy and keep the kingdom's forges alive. Without it, the ports would be exposed, and enemies would soon appear. The problem is this cursed forest. My workers go in to chop it down, and they don't always return. Ancient stags charge them without warning, tearing through armor like dry bark and leaving the camps in ruins. The ents still watch from afar
but those stags are the forest's first warning. I need you to venture into the elven wood and bring them down a peg. Defeat 20 ancient stags and bring me 10 of their skulls. It's not cruelty: it's a message. When the forest understands that it can no longer claim the lives of imperial workers, perhaps it will let us finish the job without further bloodshed.
| 25 | 30 | ✔ | 65 | 10240 | 1650 | |||
| The Captain's Sin |
Years ago, i sailed these waters believing myself immortalnot out of bravery, but out of pride. I found an ancient reliquary among stolen loot, an artifact that promised calm seas and eternal winds. I ignored the warnings, ignored my crew, and activated it. The sea responded. Not with a storm, but with damnation. My ship was split, but not sunk. My people died, but did not depart. Their souls remain bound to those galleons you see now, forced to patrol the site of my sin. They attack anything that approaches because they still obey the last order i gave: defend the loot. Go south of nix. Look at the hull of my half-sunken vessel and sink fifteen ghost galleons. Each one you destroy will break a link in the chain i forged myself. I seek not forgiveness
only that my sin cease to sail.
| 25 | ✔ | 211 | 5600 | 950 | ||||
| Winter strength |
Welcome to this snowy city! The cold here can kill you, you should always wear winter clothing to avoid suffering. If you manage to bring me 2 gorilla furs, i will give you one of these essential clothes for the area!
| 25 | ✔ | 354 | 0 | 0 | ||||
| Hunt for the Eye Watchers |
The howling north wind brings with it a dangerous threat: the "eyewardens," vigilant creatures with eyes like eagles who patrol the dark and dangerous lairs in the mountains. I ask you, brave adventurer, to venture into this dangerous territory to eliminate 30 of these relentless monsters and obtain 5 eagle feathers as proof of your feat.
| 29 | ✔ | 354 | 0 | 0 | ||||
| Ancient Fire Gems |
I was young when i first heard this story, long before i opened my jewelry shop in this city. In those days, dragons weren't mere monsters to be hunted
| 31 | ✔ | 78 | 20790 | 0 | ||||
| The Legacy of Shadows |
The 9 primordial stones, scattered across the world and guarded by fearsome guardians, must be reunited to prevent dark forces from unleashing chaos. The last vestige of the sages has fallen into the hands of those who do not understand the power they seek. Now, only you can restore balance or succumb to the abyss.
| 35 | ✖ | 171 |